![]() : Huge Sheds Redux loaded map 'assets\Normal' with invalid tilesheet path 'assets\townInterior'. SMAPI will use the default asset instead. Mod crashed when loading asset 'Maps\Shed'. This seems to indicate that this code was fixed in the base game after 1.2, but not in Deluxe Auto-Grabber (since there have been only version compatibility updates since 2018).Ĭlick to expand.I neglected to mention since I had removed to try to the original mod, but I get this error in SMAPI: Cranberry Seeds (493) - 2 Cranberries"."Therefore, as of v1.2, only 3 seeds always give more than one crop per harvest, and that number is equal to the minHarvest: This text can be found in the page and is probably why the mod is only able to harvest 1 crop: However, the page seems to be out of date and therefore, the mod code is too. This page is the best reference I've found so far, it includes the snipped of the code that is precisely the one that caused the error in the mod - It's my understanding that the original mod author used that code intentionally to make Deluxe Auto-Grabber have the exact same behaviour as the base game. I hope this can be helpful and I'd like to get your feedback, I plan on updating the mod to gather the new items and work better with the Islands, but for now, this will be functional.Ĭlick to expand.I know where it tries to determine the quantity of items to harvest, but a lot more testing will be needed to determine what the values should be. ![]() In case you already played in 1.5 with your savefile, you cannot get the Walnuts to be placed back, however, you can spawn them with CJB Item Spawner or, if you want, get a previous save from 1.4.5 and load into that one, your Golden Walnuts will be correctly in place when using this version of Deluxe Auto-Grabber. If you are in either Spring or Fall, the previous code would just create the respective berry in your global grabber and delete the Walnut - So some of your Berries would actually be the Golden Walnut. However, this causes an issue with the new Golden Walnuts, because they are also collected from Bushes (the first one you get and a few others) but are neither Salmonberries nor Blackberries. The Golden Walnuts are collected from a Bush Object, the original mod author coded Bushes to be collected when blooming, but made the types of berries static in code, so, in Sping, it collects Salmonberries, and in Fall, it collects Blackberries. This Exception literally stops the processing of the grabber on the start of each day, hence why we didn't get all the fruits from trees or forageable items, but still got a few. I don't know the previous version values (if anyone knows, let me know), so right now I've changed it so it either uses the existing value or, if it is zero, reverts to 1. The DivideByZero Exception is caused by the maxHarvestIncreasePerFarmingLevel property of the Crop object being returned as 0 for Coffee beans and perhaps other Crops too. I'd like to get in touch with to make sure I'm using the same source he's using and collaborate to fully update the Mod, if you get this, PM me plz :) This version does not yet attempt to grab new items from 1.5, if you guys could provide me a list of new item Id's of the new forageable items, I'd be glad to make this update. This version will not cause the DivideByZero Exception and will work 100% to collect global forage, it will not attempt to collect Golden Walnuts in the Island maps. I've been following and Deluxe Auto-grabber and I managed to get it to work with 1.5 without the need to replant any crops, with Global Forage set to ON and without causing issues with Golden Walnuts, I've uploaded my version below, it uses the source from here: Must be non-negative and less than the size of the collection.Īt (ExceptionArgument argument, ExceptionResource resource)Īt .UI.LetterViewerMenuEx.SetupReflectionAndParseContent() in C:\source\_Stardew\Mods.FelixDev\FeTK\Framework\UI\Menus\LetterViewerMenu\LetterViewerMenuEx.cs:line 164Īt .(Object sender, MenuChangedEventArgs e) in C:\source\_Stardew\Mods.FelixDev\FeTK\Framework\Services\MailService\MailManager.cs:line 272Īt `1.c_Displa圜lass19_1.b_1() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 106Īt .Track(String collectionName, String sourceName, Action action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:line 87Īt `1.c_Displa圜lass19_0.b_0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.I'm sorry for showing up just now, I've been trying to get my account validated since yesterday hahaha. System.ArgumentOutOfRangeException: Index was out of range. This mod failed in the Display.MenuChanged event.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |